Extends:
Modifiers:
Source code
SpatialFear.SFSelectWeaponBelt%%
%function_comment% | SFItemSlot | m_arSlots[9] | ||
%function_comment% | bool | m_bLaserSightUpgrade | ||
%function_comment% | float | m_fCountdown | ||
%function_comment% | float | m_fSelectionSlotOffset | ||
%function_comment% | int | m_nIconBorder | ||
%function_comment% | int | m_nIconDisplaySize | ||
%function_comment% | int | m_nIconSize | ||
%function_comment% | int | m_nNumberOfIcons | ||
%function_comment% | int | m_nNumberOfItems | ||
%function_comment% | int | m_nSelected | ||
%function_comment% | int | m_nSelectionSlot | ||
%function_comment% | SFPickup | m_oWeaponUpgrade |
| bool | findActor (Actor oActor) | ||
| bool | findItem (SFPickup item) | ||
| bool | findWeapon (SFWeapon oWeapon) | ||
| init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent) | |||
| bool | insert (SFWeapon oWeapon) | ||
| nextItem () | |||
| prepareCanvas (Canvas C) | |||
| prevItem () | |||
| queryInventory () | |||
| recalcPositions () | |||
| bool | removeItem (SFPickup item) | ||
| renderBackground (Canvas C) | |||
| reset () | |||
| show () | |||
| terminate () | |||
| upgradeWeapon () |
{
m_nIconSize=64
m_nIconDisplaySize=32
m_nIconBorder=4
m_bLaserSightUpgrade=True
m_texBkg=Texture'SfResource1.Background.ActiveBelt'
m_nBorderSize=8
}